Stage 2 Creative Arts - Digital Art

Length of Course

Full Year

Level

Year 12

Learning Area

The Arts

Core or Specialist

Specialist

Pre-requisites

Stage 1 Creative Arts A
Stage 1 Creative Arts B

Subject Description

In this subject, students engage with contemporary digital creative practices through individual or collaborative projects tailored to their interests and career aspirations. Working closely with specialist teachers, students negotiate project pathways exploring diverse creative outputs including advertisements, animated films, digital games, podcasts, websites, music videos, graphic novels, interactive learning tools, virtual galleries, documentaries, promotional packages, and community-focused content such as tourism videos or local event presentations.

Students develop both practical skills and critical understanding by examining established practitioners within their chosen field. Through comprehensive analysis, they explore how professional artists and designers approach their craft, examining their sources of inspiration and cultural influences that shape creative decisions. Students investigate the predominant styles, creative forms, and genres that define different digital arts practices, while understanding how conventions are both followed and challenged within contemporary practice.

Students may create products ranging from crafted artefacts for markets and exhibitions to sophisticated digital experiences like electronic games and virtual museums. Other possibilities include educational DVDs, environmental design projects, illustrated children's books, installations, online magazines, murals, photographic exhibitions, public art, scale models, stage productions, and targeted entertainment programs for specific audiences. Technical proficiency is developed through hands-on exploration of industry-standard media, materials, techniques, processes, and technologies relevant to their chosen creative output. This includes software applications, hardware considerations, and emerging technologies relevant to their chosen specialisation.

Content

Students will provide evidence of their learning through five assessments, including the
external assessment component.

Students:

  • Develop and present two Creative Arts products
  • Undertake two inquiries
  • Undertake one practical skills assessment
Assessment

The following assessment types enable students to demonstrate their learning in Stage 2 Creative Arts:

School Assessment (70%)

  • Assessment Type 1: Product (50%)
  • Assessment Type 2: Inquiry (20%)

· External Assessment (30%)

  • Assessment Type 3: Practical Skills (30%).
Pathways

The creative arts offer diverse career opportunities that combine individual talent with teamwork. Understanding these different roles helps you appreciate how creative projects come together through collaboration.

Digital Arts: Animators, graphic designers, multimedia designers, and storyboard artists create content for games, films, and online platforms.

Visual Arts: Artists, sculptors, photographers, illustrators, and cartoonists blend traditional and digital techniques.

Design Specialists: Fashion, landscape, and event designers use digital tools alongside creative vision to shape our world.

Writing & Storytelling: Playwrights, screenwriters, and storyboard artists craft the stories we see and hear. Each role contributes unique skills to create amazing artistic experiences.

Pathways for The Arts

Click a subject to view its pathway

Subject added

Year 12 - Stage 2 Creative Arts - Digital Art

Tenison Woods College respectfully acknowledges the Boandik people are the First Nations people of the Mount Gambier South Eastern region of South Australia and pay respect to all Aboriginal and Torres Strait Islander people, past, present and emerging.